Tuesday, 11 October 2011

Innistrad
Whatever happened to my Translyvania Twist?

I've really been looking forward to this block. Vampires, Werewolves, Zombies and Mad Scientists. All the tropes of Gothic Horror are here with one card rather brilliantly named Bump in the Night. Lets get the unimportant stuff out the way first. Each booster now comes with a double sided Transformation card plus another card to represent it in your deck. If your like me and don't bother with sleeves that's handy indeed. The artwork is of the usual high quality with Endless Ranks of the Dead being a personal favorite. The mad scientist cards really stand out with their Frankenstein style technology.
"Anyone got a squeaky toy?"
Lets get into the fun part of the new cards. The mechanics. 
Flashback is back. (Ha!) Pay the cost and you can play the card from your graveyard then exile it. From what I've seen the card is usually powerful and cheap with a stupid big Flashback cost. For example: Bump in the Night, 1 Black Mana to play for 3 damage to target opponent with a flashback cost of 5 Colourless and 1 Red Mana.
We have the much touted Double Sided Transformation card. Meet the condition on the card and it transforms into something more powerful.
Morbid, when a creature dies (A new phrase introduced in M12 to mean going from the battlefield into the graveyard.) you activate its effect.
Curses, a new subtype of Enchantment that affects players.
The most interesting new mechanic is Fight. An ability for a creature that makes it enter combat with another creature outside the combat phase. For this I've taken straight from the website.
For a creature to fight another creature, each deals damage equal to its power to the other. A few finer points:
  • The damage is dealt simultaneously, and it is dealt by the creatures themselves, so abilities like deathtouch, lifelink, and infect will work as normal.
  • Damage dealt while fighting is not combat damage, so abilities like first strike won't have any effect.
  • Fighting doesn't cause the creatures to become tapped.
  • Only creatures can fight.
  • No more than two creatures can fight.
  • If a creature somehow fights itself, it will deal damage to itself equal to its power twice simultaneously. 
 An interesting new rule which I believe will open a whole bunch of new tactics up.
So far I'm rather impressed with Innistrad. Right now a lot of the cards (That I've got so far) are hard to fit into existing decks. The cards are made to be effective with other Innistrad cards. This isn't bad but until the next set comes out for this block I feel I won't find much use for them. However, those cards make starting an Innistrad deck very tempting. Especially when Endless Ranks of the Dead, (4 Mana Enchantment that gives each upkeep X 2/2 zombies  were is X is equal to half your current Zombies rounded down) makes a Zombie deck both hilarious and effective.


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